Scouting for job offers,concept artist+3d modeller

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KaranaK's avatar
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Looking for work again, concept artist+3d modeller, specialize in developing high-quality game content.


  • Interested in joining a team or outsource studio on a long-term contract.
  • Working from home, so the work is remote by definition(handling communication via skype is welcome.)
  • Fulltime schedule is also welcome, provided it's a standard, five-workdays-a-week, 8-hour deal. 
  • I specialize in weapons, armored vehicles, mechs, aviation, props, spaceships, environment and level design with a heavy sci-fi bend.
  • Currently working in tandem with a 3d-modeller, so any assets I do come with the high and low-poly models and textures, ready for engine integration. 
  • Average time of completion for a next-gen, detailed asset is around two weeks depending on complexity.
  • Currently wrapping up loose ends, will be available for full-time work in a month.
  • Not interested in developing content for mobile and casual markets.

Contact me on Skype karanak_ru or karanak-alex@yandex.ru for further details.

ATTENTION!
______________________________________________________________________________________

People keep asking if I'm okay with them making 3d models based on my concepts. 
The answer is always yes, just credit me for inspiration.

Keep in mind, though, that a lot of stuff in my gallery is commercial work and it doesn't really belong to me from a legal standpoint, so remember about fair use n' stuff. 

Also, lately I've seen a lot of people taking my concepts apart and using parts of them in their own concepts and artwork. Not really impressed by it, but go ahead, suit yourself - but once again, credit me for inspiration.

© 2016 - 2024 KaranaK
Comments9
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HaraSurya's avatar
Do you take simple one-off commissions for individuals? I write fiction as well as the 3D pinups I have on DA and I'm working on finishing a military science fiction novella that's been percolating for years. I typically do my own cover art, but with military science fiction it's more common for cover art to be spaceships instead of a person. I have ideas and can do 2D orthogonal vector images pretty easily myself, but that kind of cover art is typically isometric views which I just don't have the 3D artistic brain for.