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December 15, 2010
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Dropship Nemesis by KaranaK Dropship Nemesis by KaranaK
Top side RTS game concept (unannonced)

Photoshop \ Google SketchUp

Nemesis Assault Shuttle

Length: 30m
Armament: twin RFHC (Rapid Fire High Caliber) blaster turrets.
Crew: 2 pilots
The "Nemesis" is a heavy assault shuttle, designed to be carried on bigger landing ships, like the Warren, who can carry 22 of those. The shuttle himself is able to carry both infantry and vehicles and support them with heavy suppresive fire from the RFHC blaster turrets. The armor of the shuttle is light, however, so it can't be used as an assult gunship. Also, there are no shield installed.

Thanks :iconshinigami195: for the translation
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:iconjem62070:
jem62070 Featured By Owner Jan 25, 2013
Outstanding work, Do you plan on doing another updated shuttle/dropship?
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:iconzajosvk:
zajosvk Featured By Owner Mar 16, 2012  Hobbyist Traditional Artist
What about the software you use? It's all good.
Reply
:iconbeltalothian:
BelTalothian Featured By Owner Nov 20, 2011
Wow.... armor looks like it would be pretty thick to me.

Still I've fallen in love with the Design. lo
Reply
:iconanbi1805:
anbi1805 Featured By Owner Aug 13, 2011
wow like all
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:iconproject-272:
Project-272 Featured By Owner Jul 7, 2011
I like this a lot. Probably my favourite ship of yours I've seen - for essay discussable reasons.
Reply
:iconmrvampirechicken:
MrVampireChicken Featured By Owner Feb 17, 2011  Hobbyist Traditional Artist
very nice good design
Reply
:iconpixel-pencil:
Pixel-pencil Featured By Owner Jan 11, 2011  Student General Artist
odd thing is, some of my favorite art (yours, 300v's) comes from sketchup, which i find is a fairly underwhelming program :P. But hey, kudos!
Reply
:iconsevenofeleven:
sevenofeleven Featured By Owner Jan 2, 2011
If the engines fail, it will live up to its name.

Looks great.
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:icontranquilruins:
TranquilRuins Featured By Owner Jan 1, 2011  Hobbyist Digital Artist
Now that is a shuttle! :)
Reply
:iconostin364:
Ostin364 Featured By Owner Dec 20, 2010
Забавно прослеживать эволюцию начиная от первых твоих работ) Все лучше и лучше детали, шейдинг. Я старыми то работами восхищался, но теперь вижу, что нет предела совершенству))
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